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40% of Web3 gaming accounts are found to be bots, according to a recent study

40% of Web3 gaming accounts are found to be bots, according to a recent study.

A large percentage of Web3 gaming accounts (40%) are found to be bot accounts. Developer of the anti-bot protection application Jigger, Levan Kvirkvelia, contributed the survey. A total of 20,000 bots were found in over 60 different web3 games.

In a statement, Louis Regis, Xborg’s founder and CEO, said:

“Many games artificially inflate player counts with bots and duplicate accounts to improve their prices.”

In practically every game where players may level up their accounts, bots are a major security risk. People have bought and sold gaming accounts outside of the web3 that contain rare items, skins, or high competitive ratings. When it comes to the origins of bots in web2, tracing them might be challenging due to the prevalence of virtual private networks (VPNs) used to mask the true location of malicious actors.


Conversely, Kvirkvelia’s study takes advantage of the blockchain’s openness to establish connections across wallets and create a probabilistic matrix that may be used to determine which entities are most likely to be bots. Kvirkvelia’s company Jigger provided the image below, which depicts the linked accounts.

40% of Web3 gaming accounts are found to be bots, according to a recent study.

The research also provided a catalog of web3 projects along with estimates of their levels of bot involvement. More than 80% of bots have been detected in some initiatives, and even DeFi endeavors have been the focus of referral campaigns.

Jigger also features a gallery on its website displaying all of the findings. Users can submit a form on the website to have a web3 token included in the analytics tracking.

Polkastarter Gaming CEO Omar Ghanem told CryptoSlate he wasn’t surprised by the findings of the investigation.

That’s not shocking; the numbers we’ve seen in the industry indicate that around 2 million wallets have used gaming decentralized application (dApp) services, but that’s not a great barometer of how many people are actually using these services.

Ghanem pointed out the Sybil problem in modern web3 gaming, saying, “one user may set up various wallets and play on multiple accounts, which this research has further proved.”

Furthermore, Ghanem stated that the revenue models of web3 games were to fault for the bot issue.

“As long as there are games that are fundamentally “click to earn,” where token farming through task repetition is at the heart of the gameplay loop, then bots will remain.

That’s why Polkastarter Gaming has been so committed to providing free access to high-quality, competitive games that need skill to win.

As a matter of fact, play-to-earn models are giving way to play-and-earn structures in the web3 industry. Most play and earn methods do not require a player to have a crypto wallet before they can start having fun. Companies like Xborg and Polkastarter games stand out in this industry because of their laser focus on the player experience.

Kvirkvelia makes no effort to hide the fact that the study is an advertisement for Jigger. However, the technique itself is remarkable, even though additional scrutiny of the data may be required to eliminate any possibility of confirmation bias. An important weapon in the fight against fraud and manipulation is the ability to track, trace, analyze, and show blockchain data to provide a hidden image of a dApp’s user base.

A study found that 40% of Web3 gaming accounts are bots. If you like that, you may be interested in reading more recent coverage of cryptocurrency developments at CryptoNewsNow.

Orizu Augustine
Orizu Augustine is an experienced crypto writer working for Alltechcraft. Having passion for writing, he covers news articles from blockchain to cryptocurrency and iPhone and Samsung related articles.